Jumat, 02 November 2012

History and Development of After Effects


History and Development of After Effects

After Effects was originally created by the Company of Science and Art in Providence, RI, USA. Version 1.0 was released in January 1993. Version 2.1 introduced PowerPC acceleration in 1994. CoSA along with After Effects was then acquired by Aldus corporation in July 1993, the company was then acquired by Adobe in 1994, and with it PageMaker and After Effects. Adobe's first new release of After Effects was version 3.0.
After Effects has extensive plug-in support, and a variety of third-party plug-ins available. A variety of plug-in styles exist, such as particle systems for realistic effects of rain, snow, fire, etc.?? With or without third-party plug-ins, After Effects can give a 3D effect. Some of these 3D plug-ins use basic 2D layers from After Effects. Illustrator graphics can also be loaded and rendered in 3D using plug-ins such as ZAXWERKS 3D Invigorator Pro. Some well-known plug-in vendors are Automatic Duck, BorisFX, Conoa, Cycore Effects, DigiEffects, Digital Anarchy, Digital Film Tools, The Foundry, FXhome, GenArts, Gridiron Software, Noise Industries, RE: Vision Effects, Red Giant Software, Synthetic Aperture , Trapcode, Video copilot, and ZAXWERKS.?? addition to 3D effects, there are plug-ins for making video look like film or cartoons; simulate fire, smoke, or water; particle systems; slow motion; create animated charts, graphs, and data Another visualization; calculates 3D motion camera in a 2D video shot; eliminating flicker, noise, or rigging lines; translating timelines from FCP or Avid; adding high-end color correction and other workflow improvements and visual effects.

The mobile version codename Major features added? CoSA January 1993 1.0 Egg layered compositing with mask, effect, change, keyframes; Macs only? May 1993 1.1 over effect? ​​Aldus January 1994 2.0 Teriyaki Time Layout window, multi -rendering engine, frame blending? Adobe August 7, 1995 3.0 Nimchow create a queue, bezier masking, time mapping, keyframe assistants, multiple effects per layer, velocity graph, motion tracker, motion math, first Japanese version, layer transfer modes, continued constantly rasterize Illustrator files, Photoshop as comp import with layer / transfer mode / alpha channel support, 3:2 pulldown, non-square pixel support, proxies

January 29, 1996 3.1 file format, multiprocessing, advanced keying, wiggler, motion sketch, smooth; last Mac 680x0 version? May 1997 3.1 (Windows 95/NT) Dancing Monkey first Windows version, contextual menus, first French & German version; 486 PC version last? January 1999 4.0 ebeer window tab, when moving layout columns, multiple masks per layer, warping effects, particle playground, audio effects, transform effect, adjustment layers, align palette, rulers & guides, RAM preview, glows / blurry no longer clip at layer edge, Premiere import, label colors in timeline; first simultaneous Mac & Windows release? March 11, 1999 4.1 Batnip flowchart view, watch folders, channel 3D effect, the command collects files, watching folder, auto deinterlacing, the sequence of layers, save favorite effects (. FFX), fill out a separate text / stroke, 30,000 × 30,000 image support

April 2001 5.0 Melmet 3D layers, 3D lights, dynamic previews, parenting, vector paint, expressions, pick whip, draw / edit masks in comp window, integration of Atomic Power plug-ins (foam, wave world, card dance, Shatter, vegas ), 16 bits per channel color, Illustrator transparency support, SWF export, mask colors, mask motion blur, mask expansion, RAM Preview region of interest, Photoshop 6 vector mask import, PDF import, solo switch, scrubbable property values, custom workspaces, effect reordering, PAR correction, reveal file on disk, reduce project, trim comp to work area,> 2GB movie output January 7, 2002 5.5 Fauxfu advanced 3D renderer, multiple 3D views, import camera data, colored shadows, projection layers, effects palette , post render actions, advanced lightning, lights adjustment layer, smart mask, looping via expressions, RealMedia output, expression controllers, 3D Invigorator Classic ZAXWERKS bundled; first OS X version


August 2003 6.0 Foodfite paint, scripting, text animators, OpenGL support, new motion tracker, Rotobezier, Keylight, Liquify, Scribble, Dust & Scratches, background rendering of RAM Previews? June 16, 2004 6.5 Chambant advanced clone tool, presets gallery, grain management, integration of Final Effects plug-ins, Color finesse bundling, Photoshop & Illustrator layers support, Photoshop text editing, disk caching, Firewire video output, 1/2/4 point motion tracking, interface light / dark controls , motion track with scale, Grain Surgery bundling, AAF & OMF support? January 2006 7.0 Clamchop new unified window UI, timewarp, graph editor, OpenGL 2.0 support, 32 BPC HDR color, 32-bit audio, Adobe Bridge support, management color screen, dynamic link with Premiere Pro, script editor, auto save, Photoshop file creation, smart blur, lens blur, per-character text blurring, first Spanish & Italian versions


February 22, 2008 CS3 (8.0.2) Metaloaf Panasonic P2 support; last Mac PowerPC version September 23, 2008 CS4 (9.0) Chinchillada quicksearch in the project & timeline, mini-flowchart, breadcrumbs, live PSD 3D layer import, separate XYZ, Imagineer Mocha bundled, cartoon effect, XFL export, XML export, dynamic links, XMP metadata, December 10, 2008 CS4 (9.0.1) Chinchidotta RED R3D file support (via REDCODE v1.3 plugin) May 29, 2009 CS4 (9.0. 2) Lottadotta fixes several types of crashes, clip-level RED R3D support (via REDCODE v1.7 plugin), XDCAM HD (Avid-style MXF) supportFebruary 22, 2008 CS3 (8.0.2) Metaloaf Panasonic P2 support; last Mac PowerPC version September 23, 2008 CS4 (9.0) Chinchillada quicksearch in the project & timeline, mini-flowchart, breadcrumbs, live PSD 3D layer import, separate XYZ, Imagineer Mocha bundled, cartoon effect, XFL export, XML export, dynamic link, XMP metadata , December 10, 2008 CS4 (9.0.1) Chinchidotta RED R3D file support (via REDCODE v1.3 plugin) May 29, 2009 CS4 (9.0.2) Lottadotta fixes several types of crashes, clip-level RED R3D support (via REDCODE v1.7 plugin), XDCAM HD (Avid-style MXF) support

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